This is a quick introduction to GPU-assisted rendering using a thin wrapper around WebGL.
You can get the code at https://github.com/JoshuaGrams/webgl-intro.
OpenGL is a low-level API for putting triangles on the screen and running arbitrary GPU code for each vertex and pixel of every triangle. It isn't a full 3D library where you can say, “here's a mesh, a material, a couple of lights, and a camera...ready, go!”